论文总字数:11019字
摘 要
通过动画短片的形式来展现乡村建筑的发展。动画短片中场景渲染尤为重要,其中的贴图,物体的材质,灯光运用时的光影关系在场景运用各有不同。本文论述不同物体贴图需要如何选择,各种物体的材质需要如何调制参数,以及在场景中光影关系的应用。渲染场景可分为两个,一个是室内场景,另一个是室外场景。本次论文文章我会分别阐述室内场景与室外场景灯光的选择应用,以及灯光使用后造成的光影关系,冷暖对比。其次我还会略微带一些场景需要注意的构图关系。
关键词:贴图;材质;光影关系
Abstract
The development of rural architecture is shown in the form of animated short films. Scene rendering is particularly important in animated short films, in which the mapping, the material of the object, and the light and shadow relationship in the use of lighting are different in the scene. This paper discusses how to choose different object maps, how to modulate the materials of various objects, and how to apply the light and shadow relationship in the scene. The render scene can be divided into two, one is an indoor scene and the other is an outdoor scene. In this paper, I will describe the choice and application of indoor scene and outdoor scene lighting, as well as the relationship between light and shadow caused by the use of light, and the contrast between cold and warm. Secondly, I will also introduce some composition relations that the scene needs to pay attention to.
Key words: chartlet,texture,Light and shadow relationship
目录
摘要.........................................................................Ⅰ
Abstract.....................................................................Ⅱ
第一章 引言..................................................................1
1.1 场景渲染的概述............................................................1
1.2 Vray渲染器在渲染时的应用..................................................1
第二章 场景渲染中的光影关系及贴图材质选择.....................................2
2.1 场景搭建与构图选择........................................................2
2.2 vray渲染器在场景渲染中的应用..............................................2
2.3 场景渲染中不同场景产生的光影关系..........................................2
2.3.1.室外场景渲染中灯光应用..................................................2
2.3.2 室内场景渲染中灯光应用..................................................2
2.3.3 Vray渲染器中灯光所产生的光影关系........................................3
2.4 贴图材质选择及应用........................................................4
2.4.1 贴图材质在物体上的表现..................................................4
2.4.2 vray材质贴图的基本参数..................................................4
第三章 建筑动画中场景渲染实例——以《岁月痕迹》为例..........................5
3.1 《岁月痕迹》中室内渲染时灯光选择产生的光影关系............................5
3.2 《岁月痕迹》中室外渲染时灯光选择产生的光影关系............................5
3.3 《岁月痕迹》贴图的选择与使用..............................................6
3.4 《岁月痕迹》中常见材质的基本参数..........................................7
3.5 vray渲染中较为常见的知识点................................................7
第四章 建筑动画中场景渲染实例难点总结——以《岁月痕迹》为例 .................8
4.1《岁月痕迹》室外渲染环境光及太阳光的应用难点...............................8
4.2《岁月痕迹》室内渲染灯光的应用难点.........................................8
4.3《岁月痕迹》室内外灯光的不同点与难点克服...................................9
第五章 总结.................................................................10
致谢.........................................................................11
参考文献.....................................................................12
第一章 引言
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