论文总字数:22699字
摘 要
随着互联网的发展,网民社交需求日益增加,社交网络层出不穷的情况下,市场已经趋向于巨头领先,小众饱和的趋势,但新鲜感过去的同时,社交平台的纷繁与参差不齐也让用户在使用社交平台过程中的心理发生了潜移默化的改变。用户对社交平台的态度开始趋向于极度沉迷和极度厌恶的两极分化,也有不仅仅满足于在网络上的社交用户,开始转为寻求更直接的社交方式,还有希望能够更有目的的利用社交平台去展开社交,除此之外互联网的开放性也引来了一系列的安全与信任问题。基于这样的背景之下,受到六度分隔理论的启发,本文提出了一个基于人际交互信任网络的O2O社交平台,并对它进行了系统的设计与开发,提供了一种全新的O2O社交方式,不仅让用户开展可靠的社交,更重要的是用清晰的人脉网络将人与人连接起来,帮助用户更直观的通过熟人搭起与陌生人之间的桥梁,并且这个过程比起直接认识陌生人是更具有可信赖性的。在社交的过程中以兴趣活动为载体,让用户开展真实社交,在线上则是分享活动的发布、参与或状态的分享,以此来达到足够的用户量和活跃度。本文主要包括以下几个方面:
(1)研究了当前社交平台领域的发展背景,目前在O2O社交范围内的研究现状,本论文所涉及的理论内容的研究,包括六度分隔理论,灰色关联分析,并对本系统顺利开发所需的工作内容进行了明确。通过对比了几种开发技术,确定系统所需的技术种类,并根据需求具体确定了算法和计算公式。
(2)通过需求调查明确系统的需求,确定系统包含五大功能模块,分别是用户个人管理与人脉评价、活动操作模块、搜索、动态模块、消息管理模块,并采用面向对象的UML针对每一个模块进行详细的功能分析。
(3)基于需求分析确定系统主要开发手机端,并以此先后进行系统的总体设计和详细设计。
(4)实现了基于人际交互信任网络的O2O社交平台的手机端的界面,并根据功能模块直观地显示,每个子模块的功能可以实现。
经过本项目的实施,本系统已经初步能够实现核心功能,手机端的每一个界面也初具雏形,后期还需要一些功能与设计上的完善能够实现正常运行。
关键词:社交平台,O2O,六度分隔理论
Abstract
With the development of the Internet, social needs of Internet users are increasing, the market of social network has become saturation trend, but at the same time, the social platform user's psychology has gradually change.The attitude of the user to the social platform began to tend to extremely indulge or extremely disgusted, and some of them not only satisfied with the social on the Internet,they began to seek some social ways which are more direct, and hope to be more purposeful to start a new relationship. Besides,the openness of the Internet has also led to a series of security and trust issues. Based on this background, this paper presents an O2O social platform based on interpersonal trust network and designs and develops it. It provides a new O2O social way, not only allow users to carry out reliable social, more importantly, users can connect other strangers with a clear network, help users through acquaintances to put up a bridge between strangers, and this process is more reliable.We also have interests social activities which are off-line,and these activities provide users a place to enjoy real social life. Online users can share their ideas. This article mainly includes the following aspects:
(1) This paper studies the background of the development of the current social platform, the current research situation in the field of O2O socialization, the research of the theoretical content including the six-degree separation theory, gray correlation analysis, and clear the main tasks to develop the system. By comparing several development techniques, determine the type of technology required by the system, and according to the specific needs, proposed algorithm and the calculation formula.
(2) Through the demand survey to clarify the needs of the system to determine the system includes five functional modules: the user personal management and network evaluation, activity operation, search, sharing, message management respectively, and using object-oriented UML to analyze each module.
(3) Based on the demand analysis, determine to mainly develop mobile terminal, and complete overall system design and detailed design.
(4) Complete the system mobile platform interface, and according to the functional module intuitive display, each sub-module function can be achieved.
After the implementation of this project, the system has been initially built to achieve the core functions, the mobile terminal of each interfaces have a first draft, in the future some functions may need to improve more deeply.
KEY WORDS: social platform, O2O, six degree separation theory
目 录
摘 要 I
Abstract III
目 录 IV
第一章 绪论 1
1.1研究背景和意义 1
1.2研究现状 1
1.2.1市场现状 2
1.2.2六度分隔理论 3
1.2.3灰色关联分析 4
1.3论文研究内容 4
1.4论文的组织架构 5
第二章 相关技术和算法 6
2.1技术路线 6
2.2技术可行性分析 7
2.2.1 软件技术要求 7
2.2.2 服务器 8
2.3现有技术支持 8
2.3.1关于灰色关联分析 8
2.3.2相关算法 9
第三章 系统需求分析 12
3.1需求调查 12
3.2功能分析 13
3.2.1用户个人管理与人脉评价 13
3.2.2活动操作模块 14
3.2.3搜索模块 15
3.2.4动态模块 16
3.2.5消息管理模块 17
第四章 系统设计 18
4.1系统总体设计 18
4.1.1系统结构模式设计 18
4.1.2系统模块结构设计 19
4.1.3网络拓扑结构设计 20
4.2系统详细设计 21
4.2.1个人管理与人脉评价 21
4.2.2活动操作 22
4.2.3搜索 22
4.2.4动态 23
4.3安全设计 23
4.3.1技术 23
4.3.2数据安全 24
第五章 系统的实现与应用 25
5.1系统开发 25
5.2系统主要功能界面实现 25
5.2.1个人管理人脉评价界面 25
5.2.2活动操作界面 28
5.2.3搜索界面 28
5.2.4动态界面 29
5.2.5消息管理界面 30
第六章 总结与展望 30
参考文献 33
致 谢 35
- 绪论
1.1研究背景和意义
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